Prior to the discovery of a
practical way to navigate hyperspace there was no way to travel faster then the
speed of light, limiting a ship to the velocity it could achieve with its
engines alone. This bound the majority
of ships to their home system as the fuel requirements to reach high subluminal
speeds were prohibitive; the time to travel between systems more so. Observation of certain natural phenomena convinced
many that the ultra high velocities these objects could reach were indicative
of a possible way to transition with greater velocity about a star system with
limited fuel consumption. It was soon
discovered that these phenomena were in fact hyperspace bubbles and more so
were attracting dark matter before converting even small amounts of the
illusive matter into dark energy. At that
point even a small outside force would toss them away at high supraluminal
speeds. Efforts were then undertaken to
find ways to capture these bubbles and to harness their potential for high
speed intra-system travel.
Though the theory and math behind
slipstream drives is difficult to explain, the actual function is not so. A captured hyperspace bubble, once excited by
the bombardment of tachyons the bubble will attract any dark matter in
surrounding space, coating the object, in most cases a ship, in dark matter. It will then state change the dark matter
into dark energy. Once this occurs, the
dark energy decreases the effective mass of the object. Once this occurs any outside force exerted on
the object results in a correspondingly higher acceleration than normal.
In practice, SlipSteam Drives
(SSDs) are made up of the hyperspace bubble containment bulb and the tachyon
excitation array. These integrated units
can be swapped out with ease on a variety of ships as the hyperspace bubbles
lose their strength the more they are used.
More advanced SSDs can self-recharge the hyperspace bubble, though this
is a power intensive process. In use
recharging is also available, but at substantially greater power consumption.
Modern SSDs will decrease the
mounted ship’s mass by several orders of magnitude such that the onboard drives
will be able to acceleration the ships to high relativistic speeds. These SSDs are defined by their mass
reduction class. Therefore the velocity
a craft can attain is directly related to the size and lifespan of the bubbles
they carry, as well as the power of their own engines. As super massive capital ships can carry
larger drives and have more powerful engines, they can end up far faster on the
slipstream then any strike craft they might carry. SSDs installed on larger ships are typically self-charging. These SSDs feature hyperbubble generators
installed that can maintain their bubbles, whereas the SSDs carried by fighters
and support craft must be recharged or replaced between missions.
Slip Stream Drives
|
|||||
Class
|
Ship Scale
|
Mass Reduc
|
Bubble Diameter
|
Duration
|
Notes
|
|
|
|
(Me)
|
@max
|
|
A
|
Capital
|
10^-10
|
30
|
finite
|
Can
Maintain as long as onboard hyperbubble Matrix is functional
|
B
|
Capital
|
10^-9
|
25
|
finite
|
Can
Maintain as long as onboard hyperbubble Matrix is functional
|
C
|
Capital
|
10^-9
|
25
|
10 cycles
|
Non-rechargeable
Hyperbubble Matrix
|
D
|
Heavy
|
10^-9
|
20
|
10 cycles
|
No
Hyperbubble Matrix aboard
|
E
|
Corvette
|
10^-7
|
16
|
7 cycles
|
Partial
Charge Hyperbubble Matrix
|
F
|
Medium
|
10^-7
|
12
|
5 cycles
|
No
Hyperbubble Matrix aboard
|
G
|
Medium
|
10^-6
|
3
|
7 cycles
|
Partial
Charge Hyperbubble Matrix
|
H
|
Light
|
10^-6
|
3
|
4 cycles
|
No
Hyperbubble Matrix aboard
|
I
|
Bomber
|
10^-5
|
1.5
|
4 cycles
|
Partial
Charge Hyperbubble Matrix
|
J
|
Fighter
|
10^-5
|
1
|
2 cycles
|
No
Hyperbubble Matrix aboard
|
K
|
Fighter
|
10^-4
|
0.5
|
2 cycles
|
Partial
Charge Hyperbubble Matrix
|
L
|
Fighter
|
10^-4
|
0.5
|
1 cycle
|
No
Hyperbubble Matrix aboard
|
L+
|
Fighter
|
10^-5
|
0.5
|
10-Hect
|
Specially
modified type L found aboard S.5000s primarily. Usually used in conjunction with a second
L+ or a standard L type.
|
M
|
Probe
|
10^-4
|
0.4
|
25-Hect
|
No
Hyperbubble Matrix aboard
|
M+
|
Probe
|
10^-5
|
0.4
|
8.0-Hect
|
No
Hyperbubble Matrix aboard
|
N
|
Probe
|
10^-4
|
0.4
|
1 cycle
|
Partial
Charge Hyperbubble Matrix
|
O
|
Torpedo
|
10^-6
|
0.5
|
1.5-Hect
|
Special
use for extreme long range torpedoes, usually employed against fleeing craft
while they are using their SSDs, based off of the Type L+.
|
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