Active Sensors:
Active sensors are those detection
and ranging systems that operate by illuminating an object, typically with low
doses of radiation, and analyzing the energy reflected back to it by those
objects. This provides for the accurate
relay of information about the target, but the active signal can be readily
detected by any other craft with the requisite passive detectors.
EMAS/LIAS:
The earliest EMAS (Electro-Magnetic
Active Sensor) systems were developed and used by the majority of races since
before the discovery of space travel, and advanced forms of EMAS are still in
use in the modern era. EMAS works by
emitting EM Radiation (radio waves most early versions) out of its main antenna,
when this EM radiation comes in contact with an object, particularly ferrous objects;
it reflects back to the EMAS. The
returning radiation is then analyzed to determine information about the target,
range, speed, size, etc... Conventional EMAS’
use fixed phased array systems, operate on multiple frequencies and have incredible
tracking capabilities.
An extension of EMAS, LIAS (Laser
Illumination Active Sensor) operates in the same way as EMAS but uses lasers
instead of EM radiation waves. High end
EMAS/LIAS are also able to take detailed scans of objects that can determine
great detail about it so are ideal for short range identification and scanning
of the exterior of an object.
EMAS/LIAS have serious limitations
however since they are EM radiation based sensors they are limited by the speed
of light: 283,268.47 KiloMetra/CentiPulse (KMe/cP) (186,282.4 Mile Per Second
(MPS), 299,729.458 Kilometers Per Sec (KPS)) in vacuum. The practical application of this means, that
it takes 161 seconds for a signal pulse to return from a target that is only 15
million miles away. While this means
that an EMAS might have an effective detection range of 15 million miles, the
information it receives will be a minute out of date by the time the return is
detected. This limitation makes EMAS
ineffective for targeting any craft more then 1 Light Pulse (1 LP = 28.3 GigaMetra
(GMe)) from the sending craft (Confed), or 1 Light Minute (11,176,944 Miles/17,983,767
Km)(GF). For targeting purposes it is
even more limited, resulting in an effective targeting range of 1 Light
Centipulse (Confed), or 1 Light Second (GF).
EMAS/LIAS is also highly
susceptible to jamming and the use of stealth systems. The interstellar medium is alive with EM
radiation, this radiation can diffuse EMAS waves, scattering and sometimes
cancelling them out. Even a low powered
jammer can be enough to hide a ship from EMAS if it is in or near a volume of
space where there is above background level EM radiation. As such, EMAS jammers are a common feature on
most warships. The composition of
standard hull armor, in particular the nano-sheet outer layers, also makes
detecting a ship with EMAS more difficult.
The nano-sheet can absorb the EM radiation that impinges upon it, giving
minimal return. LIAS can be similarly
jammed by dazzling the laser sensor either by hiding in front of or near a
bright object (star, planet, etc…). The
table (Table 1) below illustrates the ideal ranges for EMAS/LIAS assuming no
jamming or outside interference.
Table 1 EMAS Detection
Ranges
(These ranges represent an ideal vacuum; atmospheric ranges decrease by a factor of 1000.)
|
Small (KMe/LCP)
|
Medium (KMe/LCP)
|
Large (KMe/LCP)
|
Light Strike Craft / Shuttles
|
500,000 / 1.76
|
1 million / 3.53
|
1.5 million / 5.3
|
Heavy Strike Craft / Bomber
|
2.5 million / 8.83
|
5 million / 17.65
|
7.5 million / 26.48
|
Civilian Transport
|
3.75 million / 13.24
|
7.5 million / 26.48
|
12.5 million / 44.13
|
Corvette
|
7.5 million / 26.48
|
15 million / 52.95
|
22.5 million / 79.43
|
Cruiser
|
10 million / 35.3
|
20 million / 70.6
|
30 million / 105.9
|
Destroyer
|
12.5 million / 44.13
|
25 million / 88.25
|
37.5 million / 132.38
|
Battleship / Heavy Carrier
|
15 million / 52.95
|
30 million / 105.9
|
45 million / 158.86
|
Orbital Installations
|
25 million / 88.25
|
50 million / 176.511
|
75 million / 264.77
|
TAS:
TAS (Tachyon Active Sensors) works
along similar principles to EMAS. Instead
of emitting EM radiation however, they function by first capturing etheric
Tachyons, using a standard Tachyon trap.
These captured Tachyon are then then fired out as low powered beams
(Tachyons move faster at lower energy states).
Like EMAS, once these tachyon particles strike an object they are
reflected back to the source. The most
basic TAS systems are applied to virtually all starships because they share
over half of their components with a ship’s Tachyon Communications systems, including
the tachyon trap. However these are
simply detection arrays and any TAS used for targeting is far more expensive,
making the use of targeting TAS’ rare outside of major superpowers. The biggest advantage of the TAS is the fact
that detection is virtually instantaneous. Many joke that they receive the pulse before
it is even sent. A secondary advantage
is that TAS is all but unjammable due to the specific tuning of TAS signals
making stealth fields and materials useless against them.
TAS has its disadvantages too. For an FTL sensor it has a short effective
range, only a factor of ten increase over more contemporary EMAS systems. This is despite the fact that Tach Comm units
are capable of transmitting and receiving communications at light years
equivalent distances. A fighter that can
detect another craft at 4 million miles will have an integrated communications
array able to talk to that same craft at up to .4 light years.
This is due to the power
requirements of the TAS and the fact that there is a lower power requirement
for the level at which tachyons can be detected and trapped. In theory, a zero energy tachyon would travel
infinity fast, but would be almost impossible to detect or trap.
The second major disadvantage is
the fact that the standard detection TAS cannot give any information on a
target other then its position, relative size, and velocity (vector) at the
time of signal intercept. Even targeting
TAS are not as accurate at target identification at close range to their EMAS
counterparts. The speed and scatter of
the intercepted tachyon returns gives very low detail resolution on anything
smaller then capital scale TAS receivers.
The final disadvantage, the one
that is the biggest problem for tacticians, is that the TAS reveals itself to
any other craft with a tachyon based system once it detects them. This of even greater concern due to the fact
that the inverse square law is also in effect for tachyon beams. This means that the ship under scan will be
able to detect the scanning ship at nearly twice the range that it can be
detected. It is for this reason that the
system is primarily used only in combat to gain an accurate position of an enemy
that already know you are out there.
Table 2 TAS Detection
Ranges
|
Small (KMe/LP)
|
Medium (KMe/LP)
|
Large (KMe/LP)
|
Light Strike Craft / Shuttles
|
20 million / 0.7
|
40 million / 1.4
|
60 million / 2.1
|
Heavy Strike Craft / Bomber
|
100 million / 3.5
|
200 million / 7.1
|
400 million / 14.1
|
Civilian Transport
|
150 million / 5.3
|
300 million / 10.6
|
500 million / 17.6
|
Corvette
|
300 million / 10.6
|
600 million / 21.2
|
900 million / 31.8
|
Cruiser
|
400 million / 14.1
|
800 million / 28.2
|
1.2 billion / 42.4
|
Destroyer
|
500 million / 17.6
|
1 billion / 35.3
|
1.5 billion / 52.9
|
Battleship / Heavy Carrier
|
600 million / 21.2
|
1.2 billion / 42.4
|
1.8 billion / 63.5
|
Orbital Installations
|
1 billion / 35.3
|
2 billion / 70.6
|
3 billion / 105.9
|
Active system Disadvantages:
All active scanning systems have
one inherent disadvantage, the inverse square law. Simply stated, the radiation emitted by these
sensors can be detected at twice the distance it is sent from. This weakness allows for an enemy with a
passive detector to notice the scanning hostile long before it sees them. Beyond extreme detection ranges, the craft under
scan can see EMAS/LIAS/TAS particles sent out long before it is seen by
them. The common solution to this is to
“ping” the sensors, sending out only short, but highly intense, radiation
pulses instead of continuous illumination.
Clever crews will only ping once or twice at specific wavelengths and
frequencies before moving to a new position and sending out another set of
pings, this makes determining a ship’s exact location much more difficult.
Passive Detectors:
Every ship, be it online or shut
down, emanates radiation. This can be minimal
or massive amounts that fill the EM spectrum.
Even so called black ships, that no EM radiation when coasting, will
produce radiation all along the EM spectrum as soon as they power up or
activate their drive systems. To this
end all one need to do to detect any incoming ship is possess passive detectors
that will detect these emanations. Not
all the radiation an active ship generates is in the electromagnetic spectrum,
but also beyond it to subatomic particles that cannot be stopped by any
physical matter and Faster Then Light Graviton waves. Passive sensors generally operate in two
modes: scanning, by which the passive
array looks at specific parts of the sky to detect craft at long range, and
true passive, when it simply intercepts and interprets any radiation bathing
it.
Electromagnetic Detection Equipment:
All starships have built in sensors
with the ability to detect the radiation that pours on them at all times in
space. This data is then analyzed to determine
whether it is background noise, or active emissions all across the EM
Spectrum. Thanks to the inverse square
law this can be done in an ideal vacuum at twice the range of the transmitter’s
own detection range. In order to be
detected however, the signal must strike the craft, and more specifically the
passive sensor receiver. The practical
effect of this is that even a wide beam EMAS wave cannot be detected unless it
is pointing at the passive sensor. Tight
beam signals, like painting lasers can only be detected if the sensor passes in
front of the beam’s path.
Neutrino Blue Ray Radiation Detector (NBRRD):
Neutrinos are elementary particles that travel close to the speed of light,
lack electric charge and are able to pass through ordinary matter almost
undisturbed. This makes their detection
extremely challenging. Neutrinos were
once thought to have no mass, but they are now known to have a minuscule (but
non-zero) mass. Neutrinos are created as
a result of certain types of radioactive decay, nuclear
reactions (fusion, fission or Anti-matter), or when cosmic rays hit
molecules. The interaction generated by
neutrinos via the neutral current however is quite readily detected and so the
majority of so called neutrino detectors work on this principle.
In a neutral current interaction, the neutrino leaves the detector after
having transferred some of its energy and momentum to a target particle. If the target particle is charged and
sufficiently light (e.g. an electron), it may be accelerated to a relativistic
speed and will consequently emit Blue Ray Radiation, which can be observed
directly. All three neutrino flavors can
participate regardless of the neutrino energy.
NBRRD based detectors use
specialized magnetic fields (neutrino traps) to capture and funnel neutrinos
through the neutral current sensors.
Once Blue Ray Radiation is detected the neutrino trap refocuses to
pinpoint the emitting ship’s location.
The fact that NBRRD are limited by the speed of the neutrino, below the
speed of light, is generally not seen as a serious issue however because NBRRDs
are used strictly as short range sensors, making relativistic issues virtually
nonexistent.
NBRRDs are also designed to
be able to filter out the background neutrinos generated by a system’s local
sun. However it is a common tactic to
use the sun to blind a NBRRD by placing one’s ship between the scanner and the
sun, because the sun will overload the sensors ability to detect.
Advanced NBRRDs utilized on capital scale
ships have an additional trap that utilizes the charge current to determine
neutrino flavor, these sensors can have up a 75% chance of being able to
differentiate the type of reactor in use.
The table (Table 3) below illustrates the ranges for NBRRDs in an ideal
vacuum assuming no jamming or outside interference.
Table 3 NBRRD
Detection Ranges
(These ranges represent an ideal vacuum; atmospheric ranges decrease by a factor of 10.)
|
Small (KMe)
|
Medium (KMe)
|
Large (KMe)
|
Light Strike Craft / Shuttles
|
5,000
|
10,000
|
15,000
|
Heavy Strike Craft / Bomber
|
25,000
|
50,000
|
75,000
|
Civilian Transport
|
37,500
|
75,000
|
125,000
|
Corvette
|
75,000
|
150,000
|
225,000
|
Cruiser
|
100,000
|
200,000
|
300,000
|
Destroyer
|
125,000
|
250,000
|
375,000
|
Battleship / Heavy Carrier
|
150,000
|
300,000
|
450,000
|
Orbital Installations
|
250,000
|
500,000
|
750,000
|
Gravitic Sensors:
Possibly the most advanced and
arguably the most important sensor system in use in the modern era the gravitic
sensor is a somewhat misunderstood device.
The most common misconception is that the sensor detects the mass of the
target. This is only true in cases where
the mass of the object is significant enough to actually generate a measurable
gravitational field or at much closer ranges.
What a gravitic sensor does detect is the gravitational distortion
generated by a ship’s artificial gravity system, anti-gravity systems,
acceleration absorbers, Gravitational Deflector Fields (GDFs), gravitational
engines, or slipstream fluctuations.
The gravitic sensor is considered
such a significant sensor for four primary reasons: First the sensor range is extremely far,
outclassing even the TAS by a factor of 10.
Secondly, the detection time is virtually nill, ships with powerful
enough gravitic sensors are able to take a sweep of an entire system as soon as
they arrive to assess the situation.
Third, the passive nature of the system does not betray one’s location
to the enemy allowing light recon craft to zip through a system and take
detailed scans with little chance of detection.
Though the inner workings of a gravitic sensor are highly complex and
classified the basis of their function is simple, the specialized detectors
react to and measure the disturbances created in a star system’s local gravity
field generated by the presence of another gravitic field or mass. Finally, at close ranges (1/10000 maximum
range) the sensors can give detailed scans of unshielded targets.
Gravitic sensors can be fooled
however. The extreme range of the
gravitic sensor is due to the gravitational fluctuations generated by the
systems mentioned above. When those
systems are either not installed, or not in use, the effective range of a
gravitic sensor drops up to 99%. This is
still in excess of an EMAS’ range, but less then that of the TAS. However, it still retains its other
capabilities. Additionally, the presence
of an even larger gravity field can hide a ship from gravitic sensors. Whole capital ships can sometimes hide
themselves in the regions around large gas giants. Recent developments have also revealed
stealth craft that can enter and exit slipstream undetected by gravitic
sensors. It is believed that the
acceleration and deceleration on the slipstream is much lower then normal,
keeping the local dark mater from fluctuating as severely.
Table 4 Gravitic Sensor Detection
Ranges
(Ranges in or near a planetary gravity field decrease by a factor
of 10,000.)
|
Small (KMe/LP)
|
Medium (KMe/LP)
|
Large (KMe/LP)
|
Light Strike Craft / Shuttles
|
200 million / 7.1
|
400 million / 14.1
|
600 million / 21.2
|
Heavy Strike Craft / Bomber
|
1 billion / 35.3
|
2 billion / 70.6
|
4 billion / 141.2
|
Civilian Transport
|
1.5 billion / 52.9
|
3 billion / 105.9
|
5 billion / 176.5
|
Corvette
|
3 billion / 105.9
|
6 billion / 211.8
|
9 billion / 317.7
|
Cruiser
|
4 billion / 141.2
|
8 billion / 282.4
|
12 billion / 423.6
|
Destroyer
|
5 billion / 176.5
|
10 billion / 353.0
|
15 billion / 529.5
|
Battleship / Heavy Carrier
|
6 billion / 211.8
|
12 billion / 423.6
|
18 billion / 635.4
|
Orbital Installations
|
10 billion / 353.0
|
20 billion / 706.0
|
30 billion / 1059.1
|
Stealth systems:
In general all combat vessels have
some form of signature reduction incorporated into their designs. As every new sensor has come along designers
have tried to find some way to mask their ships from it and in some cases
almost magic means of defeating sensors are put to use.
Prior to the development of
nano-sheet there were three popular methods by which to hide a ship from
detection by EM radiation. The first was
passive; designing the ship in such a way that its shape did not reflect the EM
waves back towards the detecting ship.
The second was also passive and required the use of special materials
that would absorb the EM radiation, EMRAM (Electro-Magnetic Radiation Absorbing
Materials). Both of these methods proved
to compromise the design of the craft limiting its abilities, especially in the
case of fighter craft. The third method
was Active Stealth systems which varied in their application. The most popular AS systems utilized variable
frequency EM Wave Transmitters that would send a return pulse to the seeking
sensor that was half a wavelength off in order to cancel out most of the return
pulse.
In more advanced ships, with
nano-sheet armor, the need for stealth against EM scanners has largely been
deemed unnecessary. The proliferation of
EMT shields also reduces the effective range of EM based scanners. The combination of these two technologies can
reduce the range at which a craft can be detected by up to 99% depending on
scanner efficiency, making EM scanners effective only for short range
identification and target mapping.
The proliferation and use of TAS
has forced many designers to reconsider the application of older stealth
technologies. While EMT and GDF shields
can limit the effective range of scanner system by up to 25% they cannot fully
hide a ship from Tachyon based sensors.
Therefore more radical changes have been implemented.
It is well know that certain shapes
will help to hide a ship from TAS scans there has been a trend back towards
designing ships with stealthy shapes.
This has proven to be successful and can reduce the effective detection
range up by up to 40%. Other groups have
also tried to use a ship’s own tachyon trap to absorb the incoming sensor
pulse. This has the further drawback of
additional power consumption increasing the chances of detection by NBRRD and
passive EM scanners. However the use of
a tachyon trap can reduce the effective detection range by TAS by up to
30%. The combined use of all these
method can reduce the effective detection range of a TAS by up to 95%.
As yet there has been no proven
method by which a ship’s design or systems can be tuned to completely hide it
from gravitic sensors. Turning off or
masking a ship’s artificial gravity systems can reduce its gravitic silhouette
but cannot eliminate it. Ships that use
any kind of gravitic propulsion have further issues, the gravitic drives
creating massive gravitic silhouettes, except in rare cases. For reasons that they care not to explain, or
outright refuse to, elder races (Donvarion, Pharard, et al.) prefer to keep the
secrets of their technology just that, secret.
It has been well illustrated, that their ships, despite using gravitic
drives, are nearly impossible to detect at long ranges, and even at short
ranges they are difficult to scan or lock onto.
Jamming systems / ECM / Decoys:
It is rare to find any combat
starship (military or pirate) that does not carry some form of jamming
system. While the exact nature of
individual jamming system varies, they tend to work by creating as much “noise”
as they can. This noise then overpowers
the detecting sensors making targeting and detection difficult to
impossible. While the jammers are on,
effected scanners, missile guidance systems, and even communications inside the
effective volume of space will not function properly, even those of friendly
units. Most jammers will leave certain
sensor and communication bands clutter free to keep from affecting friendly
units, but the activation of the jammer will still cause interference. Jammers are used when the enemy knows the
craft using it is there because of the massive diffused signature that they
generate. Once inside the jamming field,
most effected scanners will have their range reduced by up to 60%.
Decoys in modern
use are little more then small units that once released create as massive a
sensor signature as possible. This
attracts hostile fire and in particular missiles away from the deploying
craft. Decoys cannot make themselves
appear to be the launching craft as some might like to believe, but try and
make themselves the largest target, or in the case of optically based sensors
blind the seeker.
Currently the most effective decoys
are so called microfusion decoys. When
activated, these detonate a minute fusion charge that lights up the EM
spectrum, creates an optics blinding flash, disrupts tachyon flow, and
generates a huge number of neutrinos.
Gravitic decoys are only in development as no known missile guidance
system relies on the complex and expensive sensor type.
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