Artificial Gravity:
Ever since the first spacecraft
soared out of atmosphere it was realized that the lack of gravity in space
would have seriously detrimental effects on the physiology of any crew exposed
to it for long periods of time.
Centrifugal Gravity (CG):
The
simplest method by which to create artificial gravity is little used on
advanced spacecraft. It is still common
on many orbital installations where installation of more complex and or
expensive artificial gravity methods would prove prohibitive. In this method the whole of the ship or
installation is kept in a constant rotational spin about the central axis. The resulting centrifugal force creates a
simulation of gravity as it forces the occupants of the rotating cylinder
outwards. This form of artificial
gravity has its side effects however, which have resulted in its lack of use in
space craft:
1. The Coriolis effect produced by the
rotation has been shown to cause dizziness, nausea, and disorientation in some
individuals. This is most prominent in
facilities/ships with high rotation rates. On installations this tends not to be a
problem due to the large diameter of the spin ring. On smaller craft however, rotation rates must
be higher to successfully simulate gravity, intensifying the problem.
2. Gravitational gradients: Due to the fact that centrifugal force is the
underlying principal behind rotational gravity the further out from rotational
axis the higher the gravity. In large
installations this isn’t a problem as the gravitational gradient is not
severe. It also invites the creation of
multiple gravity levels to ease the gravitational burden on visitors from
worlds with higher or lower gravity, encouraging trade. On smaller craft however the effect proves
more substantial and unless habitable spaces are kept a significant distance
from center on long rotation arms results in lower gravity at the top of a deck
then at the floor level. This makes
movement awkward.
3. Angular Momentum: Due to the high angular velocities needed to
maintain centrifugal gravity in a space craft, powerful propulsion systems must
be included to not only propel the craft but to establish and maintain its
spin. In ship designs where sections of
the ship do not rotate, friction and torque will cause the rates of spin to
converge and force the non rotating parts to spin as well. This mandates constant motor and power use to
compensate.
4. Angular Inertia: A rotating ship requires much more
complicated control laws to govern its translational movement then a
non-rotating ship. The resultant angular
inertia often proves to hinder translation along the lateral and vertical axis.
5. Linear Acceleration: Any linear acceleration along the axis of
rotation will cause significant discomfort on the part of the crew mandating
changes to ship design, especially in cases were acceleration compensators are
not installed.
Acceleration:
Another “simple” method for
creating artificial gravity is to rely on the thrust of ones own
spacecraft. This method is not considered
ideal however as it requires the constant thrusting of a craft and these
designs that are often considered uncomfortable to pilot. However, for ships that are strictly used in
space, arranging the floors such that gravitational “down” is towards the stern
of the ship, is still common practice.
Gravity Plating:
The method by which gravity plating
is forged is not known to anyone outside of the race that creates it. Further, contact with said is conducted only
by two groups, the Stellar Grav Plate Cartel and Federated Gravitation. Study of grav plates has continued for
centuries as other races try to determine just how the magnificent material is produced. What has been discovered tends to lead to the
abandonment of any attempts to recreate it.
The outer sheath of a grav plate is
composed of an extremely dense form of what appears to be carbon. This has never been confirmed however, and
according to spectral analysis, appears to be crust from neutron stars. To date no known race has ever been able to
make surface contact with a neutron star and then escape its gravitational
pull, confounding the issue.
Further analysis taken from damaged
grav plate reveals that the inner core is composed of a nano-thin film of neutron-degenerate
matter, neutronium, the material that makes up the core of a neutron
star. This extremely dense material is
manipulated by nanites that are of a type never seen before and constructed
from an as yet undetermined neutronium/carbon composite.
When activated these smart nanites
accelerate the neutronium film to relativistic speeds exciting a graviton wave
field above the plate that simulates a large mass. This graviton wave field extends to a
distance of 45 metra away from the plate at which point it dissipates to almost
immeasurable levels inside of 15 metra. Special
controllers allow for the user of grav plates to set the gravitational
acceleration from 0 up to 33.39 Me/Cp2 (10 Confed Gravities, 12.5
Earth Gravities).
A curiosity of the grav plate is
that it only simulates gravity in one direction. Spectral analysis of the lower side of the
plate reveals that it is composed of a composite of the same Neutron Star Crust
as the upper surface permeated with a diagravimagentic material of unknown
origin. This material proves to cancel
out the graviton field that should otherwise exist below the plate as well. This theory has held for centuries due to the
seemingly low mass of the plate, a mass that measures far lower then its
constituent parts should allow.
The plates require little, to no
manual input from the ship’s crew. The
embedded nanites automatically activate to keep the plate in production of the
preprogrammed gravity level once they detect a drop in local external gravity
below the set level. How the nanites
detect this is unknown since they are immersed in the densest, and hence most
gravitationally potent materials known. The
nanites are further able to communicate with other nanites in other plates,
though no detectable communication signal has ever been observed. This is evident however because once a grav
plate activates any other grav plate within that grav plate’s gravitational
influence will activate.
Experiments have shown that
activating a single grav plate on a ship, even if it is not touching any other
grav plate, will activate every other grav plate so long as it is within 45
metra of the nearest grav plate in the ship’s network. This means that unless the gravity is
intentionally dialed down, any ship equipped with grav plate that is underway
in deep space will have its artificial gravity activated whether or not it has
power. The nanites are susceptible to
EMP and thus the artificial gravity, but any EMP strong enough to disable the
nanites will burn out any other electronics aboard ship first.
Grav plate requires no power to
operate, the nanites possess internal batteries. To date there has only been one recorded
instance of a grav plate loosing power.
It is believed that the nanites recharge off EM radiation present on a
ship. This theory was deemed plausible
after the derelict of the UCSBS Machinacha was discovered three centuries after
it’s disappearance.
The Machinacha was listed lost in
combat with pirates on UCSB date 301.207 and later rediscovered on
615.327. The salvage crew discovered the
ship in an EM dead zone, a region of space where EM radiation dropped below
measurable levels. The salvage team went
aboard hoping to find grav plate, but the absence of gravity upon their arrival
led them to believe that the pirates had stripped it. Soon however the gravity began to return as
the plates absorbed the EM radiation leaking off of the crew’s equipment. This confirmed the EM recharge theory but
raised more questions as well.
As stated before only the Stellar
Grav Plate Cartel and Federated Gravitation have any contact with the race that
builds grav plate. The Stellar Grav
Plate Cartel works within, but not exclusively for the UCSB and its member
races. It is one of the richest
organizations in the known galaxy, with enough wealth to own several worlds and
secure several seats in the senate.
Federated Gravitation on other hand is wholly controlled by the Galactic
Federation. The Galactic Federation established
the group after the Pharad joined their ranks and supplied them with their
pickup location. To date, the Pharad are
the only race known to have an exclusive deal with the grav plate makers
outside of the Stellar Grav Plate Cartel.
No one knows anything about the
grav plate makers themselves, even the Stellar Grav Plate Cartel and Federated
Gravitation, do not make personal contact with them. Instead, it is public knowledge, that they
make pick ups of grav plates at predetermined drop zones on the edge of the
neutron cloud. Located on border of UCSB
and GF space it is also referred to as the amino rift. It is composed of an indeterminate number of
neutron stars and white dwarfs deep within a nebular cloud. How so many neutron stars and white dwarfs
came to be in one dense volume no one can guess. Most believe an ancient race somehow created
them for the specific purpose of producing grav plating. Whether or not this ancient race is the one
still manufacturing the grav plate or not is unknown. Likewise it is unknown just how the grav
plate manufacturers are paid, neither group giving up that secret for fear of
loosing their monopoly.
Graviton Spinners:
Graviton spinners are used
primarily by ships that still require gravity onboard their ships or stations
but cannot afford the expense of grav plating.
Graviton spinners are the natural development of gravitomagnetic field
generators, which worked by spinning a superconductor up to high speed to create
a gravitomagnetic field. Advances in low
powered, cool, superconductors led to the development of the first true
gravitomagnetic field generator. These
had their disadvantages because of the strong magnetic field they also
generated, but were used until the development of true graviton spinners.
Built upon the same principals as
the gravitomagnetic field generator, a graviton spinner’s superconductor is
coated in a dense layer of tetraneutron rich beryllium-10 composite. Like the much denser neutronium, this has
been found to attract gravitons when electromagnetically charged. Once charged and spun up, the beryllium-10
attracts gravitons throughout local space, gathering them around itself until
it reaches critical speed at which point it propels the gravitons away. These gravitons funneled down channels lined
with beryllium-10 that run beneath the deck plating of a ship. The beryllium-10 channels keep the gravitons
flowing outwards from the primary spinner and direct it into the prescribed “up”
direction creating a local gravity field.
Graviton spinners require a great
deal of energy to operate. Any loss in
energy will induce a spin down in a matter of a few pulses during which time
the gravity field they generate dissipates.
Gravity fields generated by graviton spinners cannot be turned back on quickly
due to the time it takes to bring the graviton spinner back up to speed and to
attract enough gravitons to function. Outside of large gravity field, this can
take up to a full cycle to accomplish for even smaller spinners. The larger and more powerful the spinner the
stronger and more uniform a gravity field it will generate. However, the larger the spinner, the more
mass and volume intensive it will become.
A problem with many graviton
spinners is non-uniform gravity fields. This is especially apparent with smaller
spinners or at the edges of a non-augmented spinner network. In these cases it is not uncommon to find
that the gravitational potential of the field lessens the further one gets from
the deck. On some ships it is so bad
that free fall will be achieved a few metra off the deck.
Antigravity:
Anti-Gravity Field (AGF) generators work in
much the same way as graviton spinners. The AGF uses a graviton spinner
at its core. Instead of emitting directed graviton fields into open space it
first passes them through an electrically charged composite dark matter ribbon
mesh. The charged mesh enacts an electro-gravitational effect upon the graviton
wave that reverses the waveform on the quantum level creating a repulsion force
against nearby objects. The practical application of which means that when used
inside of a gravitational field an AGF floats because the field of
anti-gravitation waves that it creates cancels out the gravitational waves in
the gravity field. This repels the object with the lowest gravitational
potential away, in this case the AGF equipped vehicle or ship.
AGF Generators require more power to operate then a standard graviton
spinner, and do not have the long wind up times of the graviton spinner. This
is for two reasons: First a graviton spinner used for artificial gravity
creation must create a uniform field, whereas the AGF generator can get away
with a far less cohesive field, sometimes resulting in “gravity bumps.” Second
a standard Graviton Spinner spins up slowly in order to prolong its useful
life. The rapid spin up of an AGF limits that lifespan to a few annura at most
of regular use. AGFs lose their useful potential the further from a strong
gravitational source or object they are. This makes them impractical for use as
orbital launchers but still gives a launch boost at take off.
Experiments have been conducted on the use of AGFs in space for
propulsion and maneuvering. These experiments have met with limited success as
AGFs require a larger mass to push off in order create meaningful movement.
Research is ongoing however as the presence of gravitational drives by more
advanced races shows that gravitational propulsion methods are possible.
Inertial Damping Field:
A typical starship can, under
normal drive, accelerate at rates that would flatten an unprotected crew. In the past shock gels and other damping
mediums were used, but these were prohibitively messy and often required that
the crew be placed into temporary suspended animation. This of course was not acceptable for combat
craft so a solution was sought out that would prevent and compensate for this. Study of AGF systems showed that they could
be tuned and focused in such a way as to limit, and in some cases completely
negate the feeling of acceleration felt by a ship or crew.
The resulting acceleration
compensators work in much the same way as an AGF generator. Early acceleration compensators or Inertial
Dampers tied modified AGF generators into the ship’s flight control computers. When activated, these modified AGF generators
would focus an AGF along the ship’s acceleration vector fully or partially
negating the acceleration effect on the ship and crew without affecting its
trajectory.
Modern Inertial Damping Fields
(IDFs) work in a similar fashion. On
capital scale ships, dark matter ribbons are embedded into the deck plating in
a layer above the grav plates or graviton spinner network. Once activated, computer controls manipulate
the generated AGF to compensate for the ship’s acceleration. A byproduct of this system shown enhancement of
the Graviton field strength will improve a ship’s structural rigidity, allowing
accelerations faster than the materials in its construction otherwise would.
This works fine for normal
operations but was seen as a hindrance to the use of slipstreams. That is until the first time a ship
accidentally over accelerated on slipstream with its IDF at full power. Until that point it was advised to not
accelerate on a slipstream past normal acceleration levels, despite the fact
that slipstream drives can almost instantly accelerate a ship to its maximum
slipstream speed. When investigators
discovered the drifting ship after it dropped off the slipstream they found the
crew unconscious but alive, with only minimal acceleration and deceleration
injuries.
The team discovered that once
sufficient power was applied to the IDF it excited the gravitons in the
slipstream itself enhancing the field strength and saving the life of the
crew. A ship’s power limitations, and
not its gravity field generators, then became the limiting factor in slipstream
acceleration. That is why the majority
of ships will power down all non-essential systems when activating their
slipstream drives. On large capital
ships this is not as readily apparent but on smaller craft like fighters and
shuttles it is, as systems enter a low powered state upon acceleration and
deceleration.
IDFs are not perfect. Whenever a ship accelerates or makes any kind
of inertial change it will be felt to some degree by the crew. This effect is minimized by the computers but
the practicalities of space travel and the power requirements of the ship
mandate that an IDF not be perfect. The simple
reason behind this is that the more acceleration force an IDF has to counter
the more power it will require.
Therefore even starship IDFs are set so that the crew will feel some
acceleration, especially during combat operations.
It is not uncommon to see crew
members of a ship loose a step as a ship accelerates or decelerates. The effect is even more pronounced when going
to slipstream, hence the requirement for warnings before transitioning to
slipstream, especially on small craft. Additionally,
since IDFs are tied into a ship’s flight control and navigational computers
they cannot compensate for sudden accelerations brought on by outside forces
such as impacts or contact with air density changes. Advanced IDFs tied into a ship’s sensors can
react to anticipated impacts but this is not always effective and some shock
will still effect the ship.
Grappler/Repulsor Beams:
Grappler beams are another extension of the graviton spinner. In this case a graviton spinner with an even
denser coating of tetraneutron rich beryllium-10 composite, or in
advanced cases neutronium, be it artificially produced, or salvaged from
damaged grav plate, forms the core of the system. The graviton spinner is mated to an emitter
array that focuses the resultant graviton wave beam down to a tight spot. Repulsor beams use the same basis but include
a dark matter ribbon screen to reverse the beam’s effect. Most large scale grappler beams include a
repulsor lens that can be put in place automatically. Grappler beams are most commonly used on spaceships and space stations and are used
in three ways:
1. To secure/transport cargo, retrieve
support ships, or to tow other craft, replacing mooring cranes and mooring
lines.
2. In docking maneuvers grapplers/repulsors
will lock onto grapple targets in order to pull themselves in and align with
docking ports in order to prevent unnecessary thruster firings.
3. In combat maneuvers a grappler can be used
to prevent an enemy ship from escaping, coining the name grappler beams.
When a grappler beam engages between two objects the two objects are pulled
together towards their new common center of gravity. When used by a large craft against something
significantly smaller this effect is invisible to most. When used between objects of equal mass it is
more evident, and when used against an object of far greater mass the grappling
ship will find itself pulled towards the more massive object.
There are several countermeasures available to a crew caught in a grappler
beam. If equipped, a repulsor beam of
sufficient strength can counteract a grappler beam of equal or weaker strength,
much like an AGF. Shearing planes are
also used, these specialized beams disrupt the grappler’s graviton wave beam
rendering it ineffective. Grappler beam
generators can also be disabled by firing a strong energy pulse back along the
beam to its source. Finally, GDF shields
can counteract a grappler beam if they are stronger then the source beam.
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